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 Post subject: Re: new improvements
PostPosted: 16. Jul 2010, 21:02 
i ask again, what does the garena has to the discussed improvements?

i don't wanna play at garena!
i play at our local server!


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 Post subject: Re: new improvements
PostPosted: 17. Jul 2010, 01:51 
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relax, they're just over excited at the prospect of a garena room.
and milk, try to keep on topic please :)

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 Post subject: Re: new improvements
PostPosted: 17. Jul 2010, 05:10 
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I am trying to get supporters for the room, it's my duty.

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 Post subject: Re: new improvements
PostPosted: 20. Jul 2010, 02:46 
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Some people only play on bnet

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 Post subject: Re: new improvements
PostPosted: 20. Jul 2010, 12:42 
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Someone people don't even use bnet and garena

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 Post subject: Re: new improvements
PostPosted: 20. Jul 2010, 17:20 
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BNet = games regulated on servers
Garena = servers emulating LAN

If those ppl don't play on garena or BNET then they play single player and hamachi only :P

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 Post subject: Re: new improvements
PostPosted: 20. Jul 2010, 17:28 
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They are loners. :D

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 Post subject: Re: new improvements
PostPosted: 20. Jul 2010, 18:16 
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According to me, bnet is the best. Anyway, I created a garena acc two days ago so that I can play with the others ;)

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 Post subject: Re: new improvements
PostPosted: 21. Jul 2010, 19:38 
There are a lot of other servers, like the one i play. They work on PvPGN


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 Post subject: Re: new improvements
PostPosted: 29. Aug 2010, 16:02 
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the_fly wrote:
hi there,

i wanna ask such thing:
1. add a command to change the distance. it is damn too close! (why don't wc3 has such a command....)
2. since there are a lot of languages, myne is Ukrainian and russian it is hard always to change language, so add at least -зф as -pa. Both to work.
3. to let pilot get to the ship. Same to pet. If someone makes a portal - you may not get far, why? if i wanna train?
4. to let pilot be commander - he is still a human.
5. to let pilot mine for Nuclear Waste.
6. to let the pilot melt the ore and the gold.
7. let the pilot take items with siting down (2 seconds) (what 4? - just to store items between the planets)
8. add a new Character - Cyborg. skills: a) Tower shot - robo transforms to a tower (transformation takes about 2 sec, cyborg cannot move, but has a chance of shooting 70% 4x critical hit + he can be repaired as a tower (by pilots repair bots or by a constructor) + his armor is increased x1.5 times); b) exactly as humans book of knowladge; c) mass shot (fires with mana, if he is out of mana - usual shot); Cyborg can use any kind of armor and he can buy a special weapon + 1 mana regen every 2 sec + 20 damage (this weapon may be crafted only by Cyborgs (it crafts instead of humans one) and, of cource, he can work as any profession and use any potions.
9. to let pet heal itself by using anything natural. pet gets 1 inventory slot and may eat potions, herbals, heals and when eating it heals itself (no matter what kind of herbal or potion it eats - it heals itself)
10. let people train it's profession on a ship (some may, some not)
11. let people dig stones, etc on a ship at herbal part. (the one that is to the left)
12. there was one beta, wich was just supper, where people on a ship could do a revolt against too high taxes and etc. i know, that there still are people with 600-800 points who are hard to be commander, and that taxes system was too hard for most. but there must be some moment taken here:
a) sallary gets higher of every ship member, but not only a commander. starting sallary of every person is 1,2,3,4 etc for every rank. and it gets higher.
b) commander may set the amount of people's salary 100% of salary goes to a members/70%/50%. the other part goes to the commander. but do not make 100% goes to a commander - there are some stupid commanders, who do not know than people need money for buying weapons, medicine, stones and etc.
13. make the herbal shop on a ship, but price the herbals something like 5k for each. sometimes there are noobs constructors or noob herbalists who have used every herb of a certain colour.
14. i have played 3 games in a row, with one templar full of mana + luck at 5 and me as a god miner luck at 5 and full knowledge and there we no Nuclear waste. but sometimes there were such situations - miner was a noob with full accuracy, without templar at all and he digs out. - it is a luck, and i really like it, but we need nuclear waste - let us buy it at a shop for a price 20k. it's too much, but it is the only chance to make people still dig for it.
15. make the nuclear waste harfull not only for the carrier, but and if it is on the ground, but make it little bit less harfull. if you are standing near it - decrease 1 hp in two seconds.

also post please exactly what are the changes to the pet? cause i have played a lot, but did not find out.

huge thank you for this game!

p.s. may be we should find a C# developer and make a FREE online game?
i can make an interface for free, someone may code, you help them...


haha i like them but they so imba :D

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